Tuesday, August 14, 2007

Upcoming August 14th

In a startling turn of events, this actually turns out to be a decent week of gaming, even in the face (or perhaps because of) of legions of slavering Madden fans descending upon stores come Wednesday morning. Also, Persona 3 pops back up again, after what Atlus will only describe as a "printing error" leading to a three week delay. If nothing else, this should prove a fascinating social experiment as okatu and jocks mingle in the same annoying, stress-inducing line at the local EBStop.

Marvel Ultimate Alliance (PS2)

Apparently Raven's kept the visuals up to par with the 360 version (Which sounds impressive until you remember everything in this genre is zoomed out to something just under low Earth orbit) and it's a third of the asking price for the next-gen versions of this game. If this is your thing and you haven't picked it up yet, it looks to be a decent diversion. Even if this isn't your thing, you have to figure it's at least twice as good as The Red Star, and doesn't feature a minute and a half of unstoppable credit screens every time you want to start the game.

The timing on this is actually rather remarkable, as it gives dads something to keep their kids shut up about while huddling in the living room with Madden.

Fatal Fury Battle Archive (PS2)

Pay attention. This is something incredibly rare in gaming, a package that's so brilliantly fucking fantastic and priced so low that hardcore gamers cannot justify not owning it. Game companies simply don't do this sort of thing anymore, and as much as I hate the whole "reward consumerism" mindset, it's something that's deserving of our retail dollars. Herein you will find Fatal Fury, Fatal Fury 2, Fatal Fury Special and Fatal Fury 3, on one disc, for fifteen fucking dollars. And okay, yeah, while you're probably either going to wind up playing FF Special or FF 3 and not touch the rest of the disc, it's still a rather incredible event to witness, especially if you're of the generation that can remember calculating exactly how much overtime they'd need to work to justify a Neo Geo purchase. Fifteen years ago this package would have cost you something along the lines of eight hundred dollars to collect, and that's not counting the price of the console itself. I could not possibly recommend this enough. Now if there was just some way to convince SNK to release a disc consisting of their non-fighter, non-Metal Slug Neo Geo stuff. There's an entire generation of gamers out there who've never played Magician Lord!

Madden '08 (PS2/PSP/360/PS3/Wii/DS)

The yearly event that exposes the rest of America to the dank, filthy halls of EBStop is upon us again, causing us to both recoil in horror at what we may one day become and begrudgingly admit that without stuff like this it'd be impossible to justify Shadow of the Colossus and Bioshock.

A quick rundown of what each version features:

  • The 360 version runs at 60fps, and is thus considered the "full" version. It is unknown exactly how much money traded hands for Microsoft to pull this off, but safe to say there's been an alarming amount of trade happening between EA and MS, including advertising rights, PR Marketing heads trading places between companies, and of course Microsoft's compliance in EA's continued destruction of the integrity of Xbox Live. I'm not saying that Madden '08 is better on the 360 simply because EA and MS are in bed, but it sure looks weird.
  • The PS3 version runs at 30fps. Rumors as to virulent mold spores being packaged in each Blu-Ray case remain wholly unconfirmed.
  • The PS2 version is the one people will wind up actually buying
  • The Wii version is like the PS2 version, only a pain in the ass to actually get anything done with
  • The DS version is further proof of the lack of a kind or loving God
  • The PSP version is there because hey, PSP owners are sorta dumb anyway.

Persona 3 (PS2)

And now, presenting the case for Persona 3:

Well, I mean, if you insist...

Also, apparently you contact the spirit world via repeated ritualistic suicide. That's kinda different. And as always, the Last Great Hurrah of the PS2 until something comes along next month to further justify never buying a next-gen system. I swear, this generation isn't going to end until we wind up with seventeen million unsold copies of Toy Story 4 buried somewhere in Utah.

Metropolismania 2 (PS2)

No reviews for this thing exist, and every preview site googled up regurgitates the exact same PR boilerplate. But it looks like SimCity for people who order pocky online-- since Natsume is involved, I can only assume there's cows and an awkward dating game involved somewhere. So yeah, imagine Harvest Moon, only you're a city planner, and instead of crops you've gotta harvest crack rocks and manage prostitutes. Only everyone's got enormous fucking doe eyes, so it's even creepier than what I just described.

Dungeons and Dragons Tactics (PSP)

What the hell is this and why is it on the PSP instead of a system I want to actually own? It's a tactical RPG using D&D 3.5 rules, and if you're the sort of mutant like I am and actually enjoy D&D 3.5 combat, you're a tad dumbstruck at the thoughts of a videogame appearing on the PSP that may just justify removing your firmware hack in order to play.

Seriously Wizards, fuck you. Aren't you guys aware that PSP owners don't buy videogames?

Pile o' DS Crap: High School Musical and Operation Vietnam.

I'm almost positive I've seen High School Musical: Making the Grade here before. What possible quality control issues can be involved with a High School Musical game that could even remotely justify a delay? Was the text replaced with nothing but anti-Semitic slurs? Did someone screw up the order form and buy a half million blank Game.com carts? Was AIDS found lurking in the staples binding the instruction manual together?

As far as Operation: Vietnam goes, just imagine. This is how Vietnam vets think our generation views the sacrifice of their youth:

With any luck our nation will refuse to go to war ever again under the fear that game developers will make shitty games about the experience.

Finally, a trio of shockingly good DS games by way of Japan.

Heroes of Mana (DS)

It took the better part of three years, but someone finally built a quality RTS entirely around the DS, and it's coming from Squeenix of all people. To confound matters, it's coming under the guise of a "* of Mana" game that doesn't suck the will to live out of anyone attempting to play it.

Rune Factory (DS)

Natsume has plastered IGN with banner ads labeling this as a "Fantasy Harvest Moon", which I guess tells you everything you really need to know about this. Of the one recent review to come of this to show up on Gamerankings Nintendo Power docent seem to like it much, bestowing a 70%. But then, Nintendo Power gave Puzzle Quest DS a 40%, so what do they know?

Luminous Arc (DS)

And to compliment Heroes of Mana, someone remembered the DS ought to have a lot more Strategy RPGs on it than it does by now, and thus we have Luminous Arc-- Which by all appearances is your bog-standard SRPG affair with your demons and fallen gods and all that noise, but hey, it's gotta beat playing through Tactics Advance for the seventeenth time... So you know, you can play this to death until Tactics Advance 2 comes out. And since it's published by Atlus, you get to stare at stuff like this for sixty hours.

Also, apparently it comes with a dating sim minigame. So this is pretty much the greatest "I'm a social pariah yet I still need to go to work everyday" videogame ever created.

NEXT WEEK! I Spy Treehouse for the DS! Brunswick Bowling for the PS2! Something called Bioshock for the 360!

Friday, August 10, 2007

Bigredcoat Summer Gaming Blowout: The Red Star Doesn't Suck!

I'm going to let you into a dirty little secret of mine, one that's even more perverse than my Lucy Lawless as an English nanny fetish.

I collect videogames.

Yeah, okay, so we all "collect" videogames, but when I say I "collect videogames" I mean in the way that some people "collect comics" and other people "collect comics". I mean buying Valkyrie Profile for $120 and only playing it long enough to see if it boots up. Or buying copies of Zone of the Enders 2, simply because every so often I catch it selling for five bucks at Blockbuster. Or owning a copy of the Dungeons and Dragons Arcade Collection for the Saturn despite having no earthly idea what's going on, seeing as how the entire thing is presented in unsubtitled Japanese. So when I saw Archangel Studios selling The Red Star for The PS2 off their website for twenty bucks, I figured it'd be worth hitting up on the off chance that it may suffer from a low print run, what with it being a fairly niche game produced by a small publisher released at the end of a console's life, a combination that saw many a hundred dollar Ebay special for the Saturn and PS1.

Then last week at Best Buy I saw The Red Star in the budget rack alongside Ford Extreme Racing, so I went and broke open my copy.

And surprisingly, it doesn't suck! Now I'm not going to say it's a great game, because man, it's not great. Not at all. Or even particularly good. I mean, if I'd spent fifty bucks for the thing, I'd be pretty pissed. At best, you can say The Red Star is pleasantly UN-horrible. But at twenty dollars, it's just right, and you can even order the game directly from the studio and get a warm fuzzy feeling from sending money directly to the publisher and bypassing the bloated retail apparatus.

As far as the gameplay, the best I could say is that it's something like a 3d beat 'em up combined with portions of a bullet-hell shump. Which sounds fantastic, (and in all honestly, it plays good enough) but it's the details where things start to come apart-- details such as Dreamcast-level graphics, or the lack of a lock-on system that actually works, or a difficulty curve that resembles a hockey stick. It's that last bit that's most frustrating, as for the first dozen or so levels of the game you're presented with an enjoyable, if a tad easygoing beat 'em up where you can safely take on a screen full of enemies at once, but then at around the eleventh level the game presents you with enemies that roll/phase out of every attack, are capable of removing a quarter of a life bar with every hit, forcing you to creep along the screen not daring to take on more than a couple at a time. It's also around this same time that the game suddenly becomes very stingy with it's life-sustaining halliburton briefcases.

But it gets the important things(or it's "core competencies" if I were the sort of hack to use techy buzzwords like "core competency") right, as the gameplay is solid if a tad banal. Rush up to soldier, pound crap out of soldier, toss soldier into the air, pound crap out of soldier some more, slam soldier into the ground, repeat. In between crazed melee rushes you're allowed to whip out a pair of guns and blast at enemies from range, although this is mainly a boss-fight sort of thing and is where the bullet-hell shump portions of the gameplay come into light. There's even a couple of levels where you board a jet plane and take to the enemy shoot-em-up style, and while a bit clumsy and certainly inelegant they serve to nicely break up what would otherwise be a monotony. And while the storyline and atmosphere are good, they're almost entirely irrelevant, as you'll find yourself skipping the mission briefings without any repercussions whatsoever. Not to sound like a dick, but I don't play beat 'em ups for the story-- if it was Archangel's intent to get the Red Star storyline out to a wider audience, they should have done so in something more resembling an RPG. (For that matter, with it's high-magic, steampunk tech and alternate universe USSR universe, this would have made for an excellent RPG experience.)

While it seems harsh to call a game with decent gameplay "surprisingly un-awful", it's not like we're talking God of War here-- or even Final Fight. Think more along the lines of Golden Axe, but with better enemies. Which isn't bad mind you, but it's not the sort of thing you can really justify purchasing in this day and age at other than it's budget price point. In fact, I wonder if it shouldn't have been cut down to fit on Live Arcade instead, as I'm positive Castle Crashers will wind up outclassing it on every level.

Mild recommendation to buy, as long as you come in not expecting anything mind-blowing or unique-- and sometimes, that's just fine.

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Tuesday, August 7, 2007

Do the 360 shuffle

With official word of the oncoming price drop of 360 consoles come this Wednesday, it has come to my attention that Microsoft will now feature no less than four distinct SKUs, staggered at price points that defy any attempts at rationalizatinon. Some would call this an embarrassment of riches. Other people, who are not slavering Xbox 360 fanboys, would call it goddamned retarded. In any case, it's all very confusing, so I, humble servant to the gaming community that I am, will provide the public a breakdown of each SKU, along with the associated pros and cons.

Xbox 360 Core

Price: $279

Pros:

  • Removes money from bank account that may otherwise have accidentally found it's way to the Church of Scientology
  • Memory card (not included) will one day be shown to your children as a curiosity, much like Sony Betamax videotapes, or Sony PSP videogames.

Cons:

  • No memory card
  • No hard disc drive
  • Wired controller
  • Fumes emanating from back of unit known to cause cancer in lab rats
  • Will make your children cry should you purchase it for them
  • Will make you wonder why you didn't spend the money on a Wii
  • Instills gnawing feeling of doom as you realize you need to spend an extra hundred dollars on a hard disc drive to get anything done with the stupid thing
  • Really, what the hell are you thinking?
  • Just give me your money, I'll buy you a nice coat instead. Or maybe one of those official Lord of the Rings Swords.

In one of the more baffling maneuvers Microsoft's pulled off thus far in the console wars, they've managed to release a 360 at a price point that not only is still not competitive with the Wii, but in neglecting to include a savegame card, they've managed to produce the only next-gen console on the market today that lacks any form whatsoever of standard game storage or wireless controls. Feature-wise, it is actually a step backwards from the original Xbox, where at least you never had to worry about buying a memory card.

Xbox 360 Pro (nee Premium)

Price: $349

Pros:

  • Actually comes with a goddamned hard drive
  • You can play games with this one
  • Not to mention download stuff
  • Doesn't lead to a long, awkward pause as you try to justify to your friends why you bought a 360 Core
  • Free headset!
  • Swank dual use composite/component AV input cords
  • As with all 360 units, superheated air emanating from the rear of the unit may be used to power a small hydroponic garden
  • Comes with a free copy of Rockstar's Table Tennis

Cons:

  • Comes with a free copy of Rockstar's Table Tennis
  • 20gb hard drive instead of the Elite's 120gb
  • No HDMI video input
  • As with all 360 units, will eventually melt into a puddle of semisolid plastic and silicone, possibly lighting house and/or small pets on fire

For the most part, the Pro remains the best value of the lot, despite it's rather tiny hdd drive. Still, 20 gigs is more than large enough if you intend to do nothing more than save games, XBLA downloads and game demos. The choice of free game here seems odd to me-- Yeah, there's a market for Table Tennis, and people other than me seem to think it's a good game and all, but I have to wonder why they decided to lowball the pack-in here and not include something really enticing, like a Kameo/Perfect Dark Zero double pack. The XB1 Sega GT 2000/Jet Set Radio Future pack was what finally convinced me to buy the first Xbox, and I can't help but imagine two quality, hyped release titles that have more than served their useful purpose would be a better fit here than an overly complicated Pong update that's more at home on the Wii anyway.

Xbox 360 Halo 3 Edition

Price: $399

Pros:

  • Features an HDMI a/v port not found on the Core or Pro
  • Comes with a free controller recharge kit
  • Looks... different

Cons:

  • Seriously, we're talking pea soup and copper here
  • Despite being labeled the "Halo 3 edition" and being plastered in Halo imagery, comes with no actual Halo games.
  • Still has the 20gb hard drive
  • Space beetles, attracted by it's color and prodigious heat output, may attempt to mate with your system, ruining your Dead Rising save file
  • Will cause one to yearn for the simple dignity of previous game-specific special edition consoles, such as the Pokemon Yellow N64.

I... dunno. I mean, I guess if you're a big Halo guy and you don't yet own a 360, this may be tempting, but I can't help but imagine that in addition to Table Tennis, you can actually buy a full-fledged 360 game using the price difference between this and the Pro. Even if this shipped with nothing more than a double disc of the previous Halo games and their respective map packs I could understand the need for this thing to exist, but as it stands it's main advantage over every other non-Core 360 is that it's garish.

Xbox 360 Elite

Price: $449

Pros:

  • It's black!
  • 120gb hard drive vs the 20 gig drive found in the Pro and Halo 2 units

Cons:

  • You're paying four hundred and fifty dollars for a system that you're still expected to buy a separate wireless adapter for
  • No free game
  • Not even the controller recharge kit found on the Halo 3 system
  • Upon learning that you purchased a 360 Elite, an annoyed, sweat-drenched beer truck driver will invade your home, inform you you've lost your right to sell Miller High Life and remove all cheap, flavorless beer from the premises. Ordinarily I'd list this as a "Pro", but the hand trucks will make an utter ruin of your linoleum floor.

Unless you find yourself greatly enamored with the color black and/or find yourself tempted by the thoughts of downloading TV shows off of Live Marketplace and thus need that extra hard drive space, I really can't see much reason to buy the 360 Elite, even with the price drop. Not many 360 games will make use of the extra resolution brought forth by the built-in HDMI port. This thing only ever really existed to take advantage of the three month gap that the market was without a $500 PS3 option, and now that Sony's resumed the $500 SKU, it's hard to find a reason to justify this thing's existence.

Overall, this price juggling is typical Microsoft-- confusing, slightly disappointing, likely ultimately meaningless once all is said and done. If Microsoft was going to keep the Core around, it needed to be dropped to $250 with a memory card-- that could have provided Microsoft with a real weapon against the Wii. The 20gb hdd shouldn't even exist anymore, and the $120gb hdd should take it's place. The Pro sports an incredibly weak pack-in game-- SKUs should at least feature Perfect Dark and/or Kameo at this point-- Or any of the other multitude of Xbox 360 launch titles that have long since served their useful purpose. The "advantages" of the Halo 3 SKU amounts to a fifty dollar sticker set; the Elite should, at the very least, include a bundled HD-DVD drive, and there's no logical reason for all the SKUs not to include wireless controllers and wireless internet adapters.

Of course, any need for any of this juggling exists the moment Microsoft comes to it's senses and simply releases a 360 w/hard drive at $300, with maybe a stripped down, no-frills Core at $200. This is the only way Microsoft will ever start to catch up with sales of even the original Xbox, not to mention the juggernaut that the Wii is starting to become. Microsoft came out of E3 with the best hype and the best games on the market, and could have parlayed this price drop into some actual momentum-- and in typical fashion, they half-assed everything and made the whole affair an even bigger mess.

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Monday, August 6, 2007

Upcoming August 7th

This week gamers saw an enormous setback as Daisenryaku 7 Exceed (and with it it's whomp-ass cover art) had it's release pushed back over a month, presumably to allow Crave Entertainment to explain exactly what it is they're trying to sell to retailers. Until then, gaze upon the wonder that might have been--

They could sell this game for $170 and wrap it in hepatitis-encrusted razor wire, and I'd still buy it. In other news, this week's real, honest-to-god released videogame selection is pretty goddamned horrendous.

Tomb Raider Anniversary (PSP) (80%)

I know what you're worried about, PSP owners. Sure, Anniversary may bring the classic gameplay of the original Tomb Raider to the PSP with prettified graphics and modern game design elements, but what you really want to know is how well Lara's ass has handled the translation to the handheld medium.

And it saddens me to report, not well. Not well at all.


Blurry, grainy, distorted, ill-defined-- This is not an ass worth losing your firmware update for. Yes, yes, the gameplay has largely come across unharmed-- but at what cost?

Boogie (Wii) (N/A)

Remember when EA said it was going to focus on the Wii and more unique, non-franchise titles? And all the Nintendo guys suddenly forgot that EA is condensed, tangible evil and started to chow down on EA's theoretical corporate manhood? Yeah, well--

Admittedly, that comes with a mic (which, according to Game|Life's Chris Kholer, is apparently junk) but you know EA is feeling the water here, seeing exactly how far they can get with the Wii audience. Which will probably be a lot, considering this title pretty much screams HEY, WII PLAY GUYS, BUY ME! At least when Nintendo tries to sell a marginal videogame to the Wii Play set, they do so by bribing them with a free controller.

High School Musical: Making the Cut (DS)

At first I was disappointed to see no reviews of Making the Cut exist, but then I realized there's no real point to reviewing this sort of thing as the target audience isn't really the sort to peruse IGN. Matter of fact, if you're the sort who may be in the market for Making the Cut, or any game produced by Disney and/or Nickelodeon I'd prefer you not read this site either. Seriously. Chris Hansen scares me!

Megaman Starforce Pegasus/Leo/Dragon (DS)

Speaking of games where the target audience shouldn't even be registered for Myspace yet, there is this, a blatant moneygrab for gamers whom don't find playing Pokeman in public quite socially damming enough.

Friday, August 3, 2007

Steve Allison: Warden of a Legacy of Mediocrity

Anyone else remember Midway?

Nice little arcade company, made Joust, Cruis'n USA, SCUD Race, a couple of really awesome retro compilation discs? Yeah, those guys. Midway. Most recently known for giving John Romero a job for a few months until he decided to fuck off and make MMORPGs instead.

Midway has been trying to claw it's way back into the public eye and it's upcoming John Woo Presents:Stranglehold may represent a turning point for the company. After all, it's presented as a "sequel" to Hard Boiled (Thus the "John Woo Presents: of Stranglehold) and movie franchise aside, the game looks genuinely intriguing, what with the team from the well-regarded Psi-Ops behind the project.

Fortunately for gamers already despairing over their abused wallets this upcoming holiday season, any concerns that Midway should somehow screw up and turn JWP:S into a decent game are readily dispelled by Midway's chief marketing officer Steve Allison, who wants to let everyone know that under no circumstance shall he allow gameplay get in the way of his company's commitment to mediocrity.

(From an interview shamelessly stolen from N'gai Croal's blog, Level Up.)

Execution is Only The Third Most Important Factor In A Game's Success. Yes, Third

This doesn't mean that we shouldn't strive to make great games. Nor does it mean that a great concept gives developers the license to make a crappy game. It simply means that execution alone is no guarantee of commercial success. The developers who understand this will thrive in the next generation home console business. The ones who don't will fall victim to the realities of the shifting marketplace.

The average reader of this piece, especially one working in the gaming business will say, "Wait a minute. A great game whose review scores average 90 or higher can ship when it's done and it'll still be a great game." Or they'll say, "Whatever the concept may be, a great title is all about the game mechanics." Unfortunately, this is not true.

A great game is one that is a commercial success. Period.

Well, so much for the preorders.

In a way, he's right. Shareholders don't give a shit about level design, learning curves or anything else representing a quality gaming experience. But as far as gamers are concerned-- especially those of us who would be interested in a videogame sequel to a John Woo movie to begin with-- hearing a marketing guy basically say that Hannah Montana was a "great game" sorta makes us wince and want to curl up in a corner to play Ninja Gaiden until the pain goes away.

(I should take this moment to note that Steve Allison's last gig was as VP of Marketing for Infogrames-- a company that had so throughly trashed it's own reputation among gamers that it decided it'd be better to dredge up the old Atari name instead. Mull on that for a bit.)

Continuing on...

Consumers review games with their wallet, and you don't get to sell them a million units at full price unless a bunch of people love your work--especially at $59 a pop. Sure, your craftsmanship may be amazing. But if your concept is not a powerful and relevant male fantasy, executed in a timely fashion, at a level that delivers on the promise of your core idea, you've probably just delivered the videogame equivalent of an art house film.

An art house game certainly proves that your development team is really talented but it also demonstrates you're really not in tune with the audience. This kind of creativity is only fine as long as your art house game was built on an art house budget. But an art house game made on a blockbuster budget--especially the sums of money required to be competitive on Xbox 360, PS3 and high end PCs--is fiscally irresponsible.

Ignoring the bit where Steve Allison says "art house games" do not fulfill a "powerful and relevant male fantasy", there's a way around the problem of high-concept games not selling at the full $59.99 price point. Stop selling games for sixty dollars, you fucking loons. Katamari Damacy sold well enough to develop into a franchise, and it did so in large part by being sold for $40, an impulse buy for the hardcore and temping enough for adventurous mainstream gamers to take the risk.

The concept of selling hardcore-targeted games at full MSRP is doubly absurd when you consider Midway, EA, Ubisoft the like place most games in settings where it's easy for them to sell in-game advertising, the sort of thing that a person could expect be used to help "art-house games" sell cheaper. Then you have tools such as downloadable content and digital delivery, both of which could readily be used to price "art-house games" competitive instead of the current practice of expecting things like Senko no Ronde to sell at the same price point as NCAA '08.

But hey, Katamari. That shit's for girls.

And the hits keep on coming...

The truth is that there is no correlation between review scores and commercial success. If there were, "great" games Beyond Good & Evil, Ico, Okami, Psychonauts, Shadow of the Colossus, Freedom Fighters, Prey and Midway's own Psi-Ops would all have been multi-million unit sellers. The aforementioned games are all games that average review scores of nearly 90 percent out of 100, some even higher. The reality is none has sold more than 300,000 units at full price in the U.S. and a couple of these less than 250,000 units lifetime even with bargain pricing. In today's home console business, a true next generation game costs between $12 and $25 million dollars to produce, which sets the breakeven point at 1 million units and in some cases even 2 million units, depending on how high the budget has gotten.

The implication is clear- Midway has no intention of creating a great gaming experience. They instead wish to create games that are good enough while while selling to the broadest market possible. Which I suppose is a noble effort on behalf of the shareholders, but one wonders how far Pixar would have made it under the same philosophy. This is the same thinking that gives us tripe like Chicken Little, or reality TV programming, or Midway's latest affront to good gameplay, Hour of Victory.

And while Steve Allison lists some notable commercial failures, he fails to recognize games like God of War, Halo, Gears of War and Twilight Princess, games that are not only grand and epic experiences, but have gameplay to match their lofty aspirations.

Let's be clear: it is not the amount spent on marketing that determines how many units of these games are sold. A game's sales potential is entirely determined by the strength of its overall concept, while the difference between its sales potential and its final tally is determined by its execution. And given the phenomenal execution of Psychonauts, Ico, Psi-Ops and the other art house games listed above, their failure can be ascribed to a misguided concept, poor timing or both.

Beyond the obvious implication that Midway expects JWP:S to sell on the tired old concept of videogames as movies instead of it's merits as, you know-- a good video game--It should be noted of those games listed, two if them, Psychonauts and Ico, were advertised so poorly that it was impossible for the mainstream gamer to know of their existence. I don't know if he was trying to equate either game to a large marketing campaign, but if that campaign was there, apparently all the commercial broadcast time was purchased to air in Bolivia, or Nepal, or perhaps Christmas Island. Aside from the usual gamer magazine marketing blitz (an effort wholly wasted on anyone outside the hardcore community), there simply was no noticeable marketing effort present for either title. Then there's the bit where Psychonauts was a pretty lousy video game, but that's for another post.

To give Steve Allison credit, he is right on one count-- Midway's timing for Psi-Ops was abysmal. Not only was it a new shooter franchise being released amid the likes of Far Cry, Painkiller, Doom 3, Unreal Tournament 2004 and Chronicles of Riddick, it had to do so saddled with the yoke of being published by a company no gamer, hardcore or mainstream, was willing to trust to provide a quality gaming experience.

Thus Stranglehold's greatest obstacle, a hurdle marketing suits like Steve Allison are blind to avoid-- Even if Stranglehold turns out to be a good game, no one trusts the company producing it. Little wonder people are more interested in the free Blu-Ray copy of Hard Boiled than they are anything regarding the gameplay itself.

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Monday, July 30, 2007

Upcoming July 31st

World Championship Cards (PSP/PS2) N/A

Now, I'm not going to deride this sort of thing as pointless, as there is a market for casino games, and that market provides the money that supports the justification for Atlus' entire library. I do, however, wonder about the wisdom of putting this sort of game on anything other than a handheld system. The DS or PSP is practically made for this kind of casual pick up n' play fluff, but I have a hard time imagining that there are people who have access to God of War, Burnout and Soul Calibur at home and decide "hey, I'll play a game of virtual cribbage". And if those people do exist, why couldn't we get them to play Phantom Dust?

Crazy Taxi Fare Wars (PSP) N/A

Speaking of casual pick up n' play fluff, this fits the very definition, and handily doubles as vindication for those who think Nokia was too quick in killing the N-Gage.

You can see in the distance where the game gives up trying to render Crazy Taxi and wants to draw Moon Patrol instead. In all fairness, a portable disc containing Crazy Taxi 1 and 2 sounds tempting, but I dunno how tempting a game can be right now to justify losing your bios hack.

Harvest Moon: Boy and Girl (PSP) N/A

By this point Harvest Moon has become one of those games where fans of it know exactly what their getting into, while non-fans sorta look on from the outside and wonder why in the world people would want to role play as a farmer. This one looks to be the same as the other eighty seven hundred Harvest Moon games to be released, only this time more squished...

... and featuring lolis who want to make a suit out of your skin.

Brave Story: New Traveler (PSP) N/A

The latest in a long line of generic PSP JRPGs, perfect for the gamer who refuses to let go of the era where PS1 was king and JRPGs were relevant. This time though, you get catgirls!

\

Which will no doubt appeal to a certain segment of the population. To that segment I say 1) you're sick and 2) where does a person go to get decent Felicia x Fran hentai?


Mario Strikers Charged (Wii) (77%)

Look, I need to come clean with you guys. I hate Nintendo. I can't explain it anymore than a Carolina fan can explain why he hates Duke, or a Warner Brothers guy why he has a seething hatred for Disney. Just that there are some choices people make in life, and mine was Sega over Nintendo, and I'm standing firm on that issue despite Sega being run by collective of lobotomy victims from back in the 1950's when they used to jam an icepick into your eye socket and call it a day. Just rest assured that I hate Nintendo, I hate their legions of smug fans, I hate that they're creaming Microsoft and Sony and I hate it when some jerk like Capcom or Konami goes and releases a game on a Nintendo platform and forces me to buy the stupid thing.

Fortunately for me, Mario Striker's Charged is not from either of the above. Indeed, it is a Mario Soccer game, and thus manages to combine three things I hate, sports games, Mario and Nintendo. It is nearly a perfect representation of everything I irrationally hate, all it's missing is Mike Krzyzewski as a playable character. So in lieu of an objective report, I'll instead supply a stream of snide comments:

  • So is this the first Wii game that wasn't supposed to be on the Gamecube first, or what?
  • I have it on good authority that Super Princess Peach was developed entirely to help fill out databases for America's sex offender registry lists.
  • This is the first Wii exclusive since Super Paper Mario not to be an abomination against all that's good in the world (Escape from Bug Island) or an attempt to single-handedly destroy the game industry by filling it with old men and non-gamer girlfriends (Brain Training Wii; Mario Party 8). Super Paper Mario, you'll remember, was released shortly after Ronald Reagan's first term of office.
  • It is my understanding that a large portion of Mario Striker's Charged gameplay consists of holding the Wii remote thrust directly before your groin and gyrating your hips to and fro, while at the same time shouting "This is exactly how I would like to fuck Ed Norton".
  • Mario Kart Double Dash? Double bullshit.
  • Nice work on the friends codes. Get back to me when Nintendo's figured out a more sophisticated matchmaking system than what was found on Duke Nukem forever.

Pool Party (Wii) (N/A)

Best case scenario: a game of virtual marco polo featuring your chesty, jiggling video game babes.

Worst case scenario: Generic billiards game featuring token Wii remote support.


Never mind.

That said, although the Wii's showcase for the week features a wholly mediocre soccer game and something that crawled out of the Wal-Mart shovelware bin, it's miles better than the PS3 and 360 offerings this week, consisting of jack and shit respectively.

Glory Days 2 (DS) (61%)

One of the more unique titles to come along as of late, this would appear to be choplifter meets Grim Grimore. I say "seems to" as that's all I could gather from the Eurogamer review and the screenshots, which, much like a Stephen Hawking powerpoint, have a habit of looking both awesome and horribly confusing.

I have no idea what's going on here, but it's awesome and there's no way the low ratings can be trusted.


Pile o' Shovelware Shit: Chameleon: To Dye For; Bratz Ponyz; Professional Fisherman's Tour: Northern Hemisphere; Spelling Challenges (DS)

No week would be complete without a collection of irredeemable shit that will still outsell everything else on the list combined. I find myself horrified by the implications of Bratz Ponyz. If it follows the aesthetic (I use this word loosely, much like a movie critic would the "aesthetic" of a Bang Brothers movie) then these will be the biggest sluts known in the equine universe, featuring thong bridles, mains woven with extensions, and a rear end that no doubt caused the toy sculptor responsible for producing the prototypes to start drinking Sterno.

Also, I question the logic of one fishing title for the entirety of the Northern Hemisphere.

Picross (DS) (82%)

What does it say about the state of gaming when the best original game released for the entire month of July is a friggin' Picross title? Man, fuck July.


NEXT WEEK! The PS2 gets Daisenryaku 7 Exceed! I have no idea what that is, but there's a TANK on the cover and thus it is GAME OF THE WEEK! The WII gets INCREDIBLY GAY with Boogie! The DS gets THIRTEEN MEGAMAN GAMES! PSP owners shall know the joy of LARA CROFT'S SLIGHTLY POLYGONAL ASS in Tomb Raider Anniversary!

Thursday, July 26, 2007

Summer Gaming Blowout Special Update: Oh Lordy Does Bullet Witch Suck Edition

Rented this last week, lacking anything better to do as well as basic common sense. The sheer awfulness of the Bullet Witch experience cannot be properly translated if I incorporated other games into this update, so I'm giving the title it's own review.

Before I begin, I'd like to give Cavia Inc, the developers for Bullet Witch their due and point out exactly what Bullet Witch does right:

  1. When the schoolgirl outfit for the main character, Alicia, is selected and you have Alicia running up stairs, you can see directly up her dress.

  2. In order to avoid claims that the point of offering a strong, independent female lead is negated when users can easily select blatantly sexualized outfits such as "catholic schoolgirl" and "naughty secretary", or (and so help me god I"m not kidding) "sexy mummy outfit", the game neglects to transfer these new outfits to cut scenes, allowing Alicia to call upon her supernatural powers to leap from outfits that barely cover her buttocks to an elegant black silk ensemble in the blink of an eye when confronted by NPCs.

Things Bullet Witch does not get right:

  1. The concept of "clipping". Alicia can step right through random vegetation, park benches, wooden pallets, dead bodies, file cabinets, and a great many other obstinately solid objects. While this may be explained away by some unforeseen aspect of her supernatural powers, it doesn't explain why a 3-inch rise from porch to patio deck wholly negates any forward movement.

  2. Pacing. One may easily find themselves wading through zombies through completely blind dead ends, as vast swaths of any given level are dedicated toward nothing resembling any actual goal or point, with open fields leading miles away from any actual action. Your goal may be a half mile behind you and receding in the distance, or it may be around the next random alleyway. There's absolutely no way to tell, and by the time you've figured out what the game designers were expecting you to do, you've already wasted precious hours of your life, hours that you will bitterly regret eighty years from now as you lay dying in a hospital bed, the prime of your youth foolishly spent playing bad videogames because it was Friday night and Blockbuster was out of copies of Lost Planet.

  3. Geography. The large cosmopolitan city laying across a vast bridge in the middle of what would appear to be San Francisco Bay is policed by University of Nevada police officers. Also, leading up to this bridge is an offramp for Salt Lake City.

  4. Compelling characters or plot. Alicia has Goth Powers, and a voice inside her head that offers the occasional snide remark regarding humanity. Also, a gun that is also a broom. Or something. You fight incredibly stupid zombie soldiers. This is your motivation.

  5. Anything resembling good gameplay.

I'm not kidding about the last bit. The AI, such as it is, is laughably stupid. When given the choice to fire at innocent civilians or at the poorly armored emaciated-looking woman firing a machine gun at them, they'd far rather try to kill the citizenry, all the while offering dialog such as "Which limb shall I tear off first, your arm or your leg?" or "you'll have to do better than that if you don't want to die!", provided instead the zombies aren't expending vast quantities of ammunition into Nevada's oceans. Often the game will rappel in squads of zombie soldiers to do battle with Alicia, only to drop these soldiers off so far away that they aren't able to recognize Alicia as a threat, allowing the soldiers to stand around staring at each other making zombie soldier chitchat while Alicia calmly uses her supernatural abilities to goth-throw a taxicab into their midst. Then there's the bit where Alicia can circle-strafe about her zombie oppressors, safely plugging hundreds of rounds of ammunition into the shambling horde while the undead marvel helpless at Alicia's invincible sideways-walking strategy. "Walnut Heads", floating humans with enormous, pulsating heads, sorta just sit there and float while you unload into them, unconcerned that their engorged brainsacs are about to explode in a gush of viscera. Gigas, titanic zombie soldiers with enormous, pulsating hearts, thrash and stomp around unconcerned as you unleash a hail of lead into their throbbing chests. Citizens run back and forth into zombie/Alicia firefights. Enemy tanks are rendered harmless when you come within five feet of their hulls, their turrets fruitlessy tracking you as they sit, still as stones. Bullet Witch's AI isn't just bad, it single handedly nullifies nearly a century of Hollywood scaremongering regarding both zombies and evil robots. If this is the horror we have to look forward to when the zombie apocalypse finally shambles upon us, it'll be a simple matter of standing five feet away from any given undead as they wander off to fire round after round of machine gun ammunition into Nevada's vast shoreline.

If Bullet Witch's sins a matter of bad AI, inconsistent clipping and poor level design then Bullet Witch would be guilty of being merely awful. But no, this game takes suck to new heights, creating what may well be the earliest recorded case of a gaming atrocity to appear on the 360.

  • Despite a deep and varied selection of destructive Goth Magics(you can tell it's goth magic in that A: Alicia is a witch and A: she's very bored while performing it), there's only one you really need to use, that being the supremely powerful lighting bolt attack, and the only reason you'd only want to even go that far is because it's the only thing that can kill tanks.

  • Despite featuring four gun/broom combinations to unlock, there's no good reason to use anything other than the bog-standard machine gun.

  • When reloading your gun/broom's clip (you never run out of ammunition in Bullet Witch, you merely need to remember to reload your magazine regularly) you can skip the canned reload animation by jumping.

  • When jumping, you are more or less invincible

  • Your health bar constantly regenerates. Therefore, in the rare occasion when Alicia faces death, you merely need to flip about like a Matrix reject until the danger is past. then resume circle-strafing.

  • Objects that can explode-- cars, fuel tankers, randomly scattered barrels-- may or may not actually explode. Also, object that can be pushed around by Alicia's "Willpower" ability may instead chose to stay put.

  • Whereas many games are trying to get away from the whole "obtrusive cut-scene" thing, Bullet Witch bucks this trend by constantly stopping play to present the player with a barrage of gameplay hints, most of which you will have figured out well before the hint itself imposes itself.

  • The game often tries dramatic, Crackdown-esque cinematic explosions, resulting in gouts of flame erupting from the ground as all and sundry are thrown into the stratosphere. Unfortunately, whereas Crackdown was created as a labor of love by professionals who obviously cared about their craft, and Bullet Witch was created by drooling fucktards, the game slows down to a nearly unplayable crawl.

  • In the aftermath of said explosions, it's not at all unusual to find zombie soldiers standing around, unharmed by and uninterested in the conflagration that had so recently engulfed them.

  • AND MANY MORE! Special abilities that grant health bonuses in a game where you are never in danger of being at anything less than full health! Zombies that rematerialze if the game realized you need to fill up your magic bar! 1-hit-kill zombie snipers that cannot be avoided once they spot you! Voice actors hired from the back alley of sperm donor clinics! Civilian NPCs that are wholly unharmed by any explosion you cause, car you throw, or bullet you fire! And an impossible boss fight set atop a flying 747 jumbo jet!


Now, I have a point to this insane rambling, and it's this-- Dave Halverson of Play Magazine gave Bullet Witch an 8.5 out of 10. I'm not sure if Dave simply masturbated to the intro and then slept through the part where he was supposed to play the game prior to reviewing it, but here's a short list of games that have received 8.5s from Play or less-- Super Paper Mario (8.5); Mercenaries (8.5); Project Gotham Racing 2 (8.5); Crackdown (8.5); Burnout 3 (8.0); Alien Hominid (8.0); Dead or Alive 3 and 4 (8.0 each) Suikoden V (8.0)(Which, I have on good authority was the best in the series to appear on the PS2) and only five points worse than Soul Calibur III (9.0) which had a habit of destroying your memory card.

According to Play Magazine, one of the more respected and successful publications in the industry, Bullet Witch, a game which cannot be bothered to have enemy soldiers fire in your general direction, is on par with Mercenaries, Crackdown and Super Paper Mario, and is quantifiably better than motherfucking Alien Hominid. Not only that! But the magazine the game was featured in not only had a Bullet Witch cover, but six pages of coverage, including two (two!) developer interviews!

Editors of Play Magazine; you owe me five dollars for the rental, as well as an Alicia wall scroll. Thank you.

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Wednesday, July 25, 2007

The Gaijin Box

(Submitted to The Platformers 7-25-07)

Gaijin Box
Gaming otaku don't know how good they've had it.

Back in the sixteen bit days, fans of Japanese games had to go through outrageous contortions to satisfy their cravings. With more than a half dozen console companies and a of myriad hardware configurations, we had to either accept the paltry few examples of Japanese gaming genius that washed up on our shores or happily march into bankruptcy.

Sony's Playstation made everything exponentially easier. Gaming otaku enjoyed and embarrassment of riches as Japanese developers hopped aboard Sony's bandwagon. The result was a hobby that was not only less expensive, but no longer did devotees of Japanese gaming need to dedicate an entire entertainment center to enjoy the entire Capcom product line.

For over a dozen years, the story was much the same. Sure, Sega lingered around for a while and there was always the odd Konami or Treasure novelty popping up on Nintendo's hardware, but Japanese game fans never needed to want as long as they owned a Playstation, and the situation only improved once Sega gave up it's hardware ambitions with the arrival of the Playstation 2.

But something strange has happened. Independent Japanese developers that have long stood as Sony stalwarts are either treating the company with sudden trepidation or have jumped ship entirely. The next Katamari Damacy, a niche otaku series if there's ever been one, has been announced as a Microsoft 360 exclusive, as has the latest Ace Combat sequel. Game series that would never have made sense on American hardware before-Resident Evil, Virtua Fighter, Sega Rally and Devil May Cry, among others- are scheduled to share appearances on both the Playstation 3 and the Xbox 360. And through liberal use of good ol' filthy lucre, otaku-targeted games such as Culdecept Saga, Trusty Bell, Ninety Nine Nights and Blue Dragon will appear exclusively on Microsoft's 360. All the while Japanese developers grow increasingly vocal in their frustration with Sony's vision for the gaming industry.

So fans of hardcore Japanese gaming have to ask themselves- Did Microsoft steal the gaming otaku market while no one was looking? Or did they simply pick up a ball that Sony dropped and has thus far shown no interest in recovering?

Profiles in Corporate Belligerence

For Sony, the reversal is as sudden as it is bitter. Namco has throughly embraced the 360 as a development platform. Capcom, conservative as ever, has decided to split development focus on both systems. Square/Enix is sitting the next-gen fight out until 2008 at the earliest. Even Konami, seemingly Sony's last remaining friend, has threatened to shop Metal Gear Solid 4 to "other systems". In the meantime, most every independent Japanese developer will produce exclusives for Nintendo's Wii and DS systems.

Observers may be tempted to cite PS3 development costs as the primary factor. But it's not a very satisfying answer in light of the far cheaper development costs for Nintendo's wildly successful Wii. Developers cite PS3 and 360 development costs to be roughly equal, averaging some twelve million dollars per game, while a Wii game can be developed for as little as s five million dollars.

While true there have been rumblings as to the difficulties in producing PS3 games verses their 360 counterparts, make no mistake, this is about the numbers of Playstation 3 consoles Sony has sold. Or rather, haven't sold. It's easy to imagine that Japanese developer, seeing the overwhelming advantage the 360 holds outside Japan, would realize hedging their bets is the safest course, and develop the same games for both systems, if not outright snub the PS3 until Sony's house is in order.

As with all problems the Playstation 3 has experienced since release, it boils down to Sony lost touch with the console market. Sony has yet to show any indication that they are aware of the consumer rebellion against the Playstation 3, and as a result independent developers are reluctant to trust Sony and whatever misguided vision Howard Stringer holds for the gaming industry. Even if the 360 is doomed in Japan, the worldwide numbers and hardcore backlash are impossible to ignore. The market will not absorb a console at the PS3's current asking price, and with debacles such as the three-week-long price "drop", Sony has done nothing to regain the community's good will.

Enter the Bridesmaid

So whither Nintendo? The Wii has dominated Japanese sales charts whereas the 360 could charitably be called a disappointment. Considering the Wii will almost assuredly overtake the 360 in North America by the end of the year, why have Japanese third parties yet to embrace the Wii, especially when, as previously mentioned, Wii development costs represent a fraction of the 360's?

Perhaps the Japanese third parties remember the sing of Nintendo's lash, and the consequences of being beholden to a single console maker. Back in the NES era Nintendo was so strong they could force third party developers to limit the number of titles released each year, while Nintendo released a steady stream of their own in-house brands. While it is easily argued that Microsoft is a more predatory and monopolistic company than Nintendo has ever dreamed of being, memories die hard, and the legacy of Hiroshi Yamauchi churlish rule remains fresh.

As it stands, games on the 360 tend toward the hardcore crowd, while the Wii plays hosts to experimental, family-friendly titles such as Treasure Island Z. In that light, perhaps the third party embrace of the 360 over the Wii is simply a recognition of where the respective markets lay-- the Xbox brand was built on hardcore college-age gamers, the sort who expect to be wowed by high technology and expect an an epic gaming experience. Companies know the market on the 360. Meanwhile developers are trying to determine if Wii owners will even accept non-Nintendo titles, much less non-traditional games without the gloss of advance graphics. Perhaps this explains why the Wii's Resident Evil: Umbrella Chronicles consists of a retelling of previous games optimized for the Wii's controller while the 360 and PS3 receive the series' true sequel in Resident Evil 5.

A Market Sundered

So what's a gaming otaku to do? Embrace the Gaijin Box and accept that the Japanese gaming market has been hopelessly split by Sony's gross incompetence and Microsoft's ambition? It would not be unprecedented. Twelve years ago Japanese developers left for Sony, abandoning Nintendo's misguided and arrogantly-conceived N64. At the same time these developers snubbed the expensive to buy and difficult to develop for Sega Saturn-- Sega, crippled by this shift, never fully recovered.

If there's anything we've learned from the the first Playstation, it's that game developer's affections can be fickle-- and violent.

Monday, July 23, 2007

Upcoming 7-24-07

The thing that's struck me the most about this series is that, for the most part, games are terrible.

I'm not talking about merely mediocre, or games that are enjoyable if you're a fan of the genre. No, the vast majority of videogames should not be purchased, rented, played or are worth spending any amount of precious time you have left on this mortal coil with. Most all videogames are, in fact, detriments to human civilization, proof to the likes of Roger Ebert that gaming can never be art, and that gaming is a vapid waste of time probably not even suited to a child's intellect.

Which is why my job is important. I'm here to tell you that, despite being the biggest week of releases in over a month, there's not a single worthwile gaming experience to be had there that's not Persona 3, and the only reason I can't bring myself to deride even that game is because I enjoy the art direction and I haven't been able to understand what's going on in a JRPG in 12 years. If you buy one single game this week other than Persona 3 and Guitar Hero 80's edition, you're not just wasting money, you are a bad person and I don't want to be your friend!

PS2

NASCAR '08 (N/A)

For gamers who find the milieu of track selection in normal racing confounding, here's one where every turn not marked "left" has been removed.

NHRA Countdown to the Championship (N/A)

And if that's too complicated, we also have racing games where corners themselves are removed.

Honda Motor Ignition Simulator 2k8 (N/A)

Start a variety of Honda motors, from the legendary CVCC ED1 to the Formula 1-spec RA807E. New for this year are bright purple grounding wires.

The Word of Recaro Professional Sitting in a Chair Tournament Starring Johnathan Wendell (N/A)

Sit in a chair and vegetate in over a dozen meticulously rendered locals. Defeat Johnathan Wendell and earn the sponsorship of Team Fata1ity!

Shen Megami Tensei: Persona 3 (84%)

The only thing I know about the Persona games is that they feature a girl who wears leather catsuits that have hearts where the nipples should be. So I'm already a fan of this series, even though I've never played a single one of them.

Guitar Hero Rocks the 80's (n/a)

The last Guitar Hero produced by Harmonix, and thus probably the last Guitar Hero anyone's going to worry with before switching over to Rock Band. As much as a cynical money grab as this is sure to be, I can't hold any ill toward anything featuring Limozeen. I just wish I could play a single one of these things-- Sadly my malformed, sausage-like fingers pretty much assure I'll be ponying up for a Rock Band drum set come Christmas.

Wii

Alien Syndrome (N/A)

I think it's neat that Sega can't remember it's been sitting on the Streets of Rage franchise for the past twenty years, but some marketing done remembered they put out a produced a mildy well-received Ikari Warriors clone back in 1987. Also, this is going to suck.

Escape from Bug Island (37%)

Supposedly, this game is supposed to come out this week. IGN says it's coming out this week, it's Wikipedia entry says it's coming out this week, and I'm sure that if it's own website were not an attempt to punish man for the crime of original sin, it too would say it's coming out this week. Gamestop, though? They've disavowed any knowledge of any game called "Escape From Bug Island" even existing, much less being available in their stores. Searching for the title reveals instead results for Escape from Monkey Island, and it's no longer showing up on Gamestop's Coming Soon page, despite being there as recently as last Tuesday. I mean, what do they have to be afraid o--


But Island-- Part of the 3D0 Texture Archipeligo

Holy shit.

360

NASCAR '08 (N/A)

Turning Left For Five Freaking Hours, $60 Edition.

Xbox Live Marketplace

Wing Commander Arena (SUCK).

EA continues it's grand tradition of squatting a big ol' fetid turd on Microsoft's Live service, this time dishing out hope-crushing fecal matter to Live Marketplace in the form of a 3rd-person-view Wing Commander that's not even really in 3d. Instead you sorta wander around in a 2-d plane between a couple of warring battleships while given the ability to performed a canned animation loop-de-loop to evade fire. Having managed to ruin space combat, EA's next project will be to wring the fun and enjoyment out of music itself with Boogie.


PS3

NASCAR '08 (N/A)

Turn left with the power of BLOOOO RAAAAAAAY. Also, apparently Lair was pushed back a week. Ride that wave, boys!

DS

Dynasty Warriors (62%)

Things that Koie could have produced that are awesome: A Legends of the Five Rings strategy game making use of the unique touchscreen feature of the DS. Thing that Koie produced instead: A hybrid Dynasty Warriors/card game that apparently isn't aware the touch screen exists. Also, if you're one of the 12 remaining Koie fans in the world, do you look at Fatal Inertia and wonder if you're looking at two straight console generations worth of F-Zero knockoffs?

PSP

Alien Syndrome (N/A)

This will be the superior version of Alien Syndrome, as it will only be playable for 2 hours before the battery dies and you begin to question the course your life took to get you to the point where you've spent money on Alien Syndrome. A Wii owner will be stuck for a good thirty hours before the Wii remote craps out.


Final Fantasy II (73%)


All the good jokes about a game that appeared on a multipak with Final Fantasy 1 on the GBA have been done already, and I'll avoid mentioning that if you still own a PSP at this point and you wanted to play FFII, you could find a version for free and have it on your system with less than five minutes of work. However, I would point out that Squeenix keeps pumping out these reissued moldy "classics" and have completely forgotten stuff that would actually make sense on the PSP-- Say, for instance, Parasite Eve. Meanwhile Squeenix is putting out stuff like DQ9 on the DS,and you realize the term "PSP" and "Squeenix" and "Going through the motions" go together like "Peanut butter" "Jelly" and "cold milk".

Thursday, July 19, 2007

Bigredcoat Summer Gaming Blowout Volume 1: The Gameining.

I've noticed that while I'll often bitch about the gaming industry and make fun of upcoming games and generally piss and moan about any number of things that don't really matter when taken into the larger overall picture of the eventual entropic heat-death of the universe, I rarely if ever talk about the games I play. And while it's not unusual in the blogosphere for hacks to snipe about subjects they do not themselves take part in, I really do play videogames, and have a passion for them. To rectify this situation I before me a list of the games I have played this year and will over the next few weeks select three at random to expound over in a not-really-a-review sort of way. (And when I say random, I mean random. I'm sitting here with a pair of d10s and everything. This is the sort of hard hitting authentic journalism you'll never find at Joystiq!) Up this week, Crackdown, Valkyrie Profile II, and Pac-Man CE.


Crackdown: I rented this, as there was no way in hell I was paying sixty dollars for a five hour game (nevermind the whole Halo 3 beta thing), and I found myself pleasantly surprised that it wasn't totally awful. It's really nothing like sandbox games that have come before it, (what with a lack of side missions or anything resembling an over-arching storyline) and the nearest thing I can think to compare it to would be what would happen were a person to try and create a single-player City of Heroes. The game is free-form in how you choose to go about taking out it's compliment of gang bosses, each takedown offering a multitude of workable strategies for "apprehending" each gang leader(which usually works out as "send gang leader to a firey death piled underneath a pile of cars"), and there are fewer feelings of videogame badassery than breaking up a firefight between the police and Triad thugs by kicking an armored personnel carrier at the lot of them.


However, doing such also reveals Crackdown's biggest weakness (aside from being beaten in all of five hours, but more on that later). There are civilians and cops everywhere, and it's nearly impossible to let loose and wreck havoc without accidentally offing a dozen or two innocent women and children in a hail of rocket fire or a hurled Russian gangster. Which wouldn't be so bad, but you're reprimanded for doing this by slowed skill gain and the local cops turning their puny firearms your way. In effect, the game goes out of it's way to punish you for taking part in the activity that serves as it's trademark, reckless carnage. A lesser complaint would be the driving portions of the game, which are not worth taking part in save for the associated Achievements. This is largely due to the fact that hopping about Hulk-like from skyscraper to skyscraper is among the most enjoyable activities ever experienced in a videogame, and is about fifty thousand times faster than driving through the maze of city streets dodging civilians and Latino gangs firing rockets at you.


Then there's the other problem, which I mentioned before. Look, I'm bad at games. I rarely finish them, and when I do, I consider it a major accomplishment. I've never seen past the third level of Viewtiful Joe, it took me a week to get through the Alma fight in Ninja Gaiden, and to this day I have no idea what happens after you go into Zen in Half Life 1. Despite these and countless other emasculating gaming failures, I was able to finish the story mode of Crackdown in a single rental weekend. This for a game that is charging sixty dollars brand new. Admittedly, a large part of Crackdown's appeal lay in both 100% completion of all it's achievements (which I only scratched the surface of) and online play over Live Gold (which I do not subscribe to) but still, a five hour long main game is unacceptable, at least at the MSRP Microsoft is asking for. $40 I could stomach, but I'd still wonder if I wouldn't be happier spending $40 on a good meaty DS game instead.


Recommendation to avoid, at least until it reaches Greatest Hits status.

Valkyrie Profile II: I picked this up last year at TRU's annual Buy 2 Get 1 free sale, and to be honest most of it's purchase was an an attempt to justify the insane amount of money I spent adding Valk Profile I to my collection. Also, every once in a while I get the insane idea in my head that I may be able to enjoy JRPGs again and decide to give another title a chance. Last time was Final Fantasy 12, which lasted all of a week before I wandered off to another racing game. This didn't fare much better, serving to fill time for a couple weeks until Odin Sphere was released.


For a game that looks like a simple action RPG platformer on the outside, this game has too goddamned many commands. I mean, the platforming itself, the way you get around levels is fine, maybe even great. It's when you enter combat that things suddenly turn into the gaming equivalent of trying to land a wounded F-15 Strike Eagle on a flaming aircraft carrier during a hurricane while performing long division with your free hand. Upon encountering an enemy your are presented with a real-time 3d battlefield scattered with enemies, only one of which you really need to kill. Reaching that enemy in the shortest amount of time results in better rewards for your party, with enemy combat itself being a traditional turn-based affair. Now if it were a simple matter of wading through the enemies to get to the target mob, it wouldn't be that big of a deal-- but after a few hours of play the game expects you to be able to use an arcane method of splitting your party in half to get anything done on time, one party (presumably) defending from monsters while the rest goes about the task of targeting the central enemy. Usually you'll fumble about and split your party up entirely by accident, leaving your cloth-clad magic users to die painfully against flaming armored buzzard things while your tanks charge into battle against bipedal frog with an axe as large as a Buick.


In over 20 hours of messing around I had yet to figure out exactly how VP2 expects you to split your party up correctly in the heat of battle or even exactly what the game intends for you to do once you've split up. Usually I just had my entire party wade in as one angry sword-toting mob, fighting one enemy at a time as the opponents politely lined up for slaughter. Adding to this milieu of confusion is a tempo-based attack system that's supposed to up your offensive firepower if you hit the right party member attacks in sequence, but I found far more success just wildly wailing on the face buttons while coins and crystals and dark crystals and any manner of other inscrutable objects shake out of them. Then there's the super-buster attack thing which involves a long, very impressive cutscene, an attack that that I've yet to suss out exactly what the hell you're supposed to accomplish to achieve it's full effect. 99 times out of 100 it results in my main character pulling off a very spiffy looking special move then wailing helplessly as I fail to input the proper follow-up command.


On top of all that you have an alchemy/create-a-weapon system (something that's become commonplace in JRPGs) that's as least as obscure as the battle commands, something I was never able to take advantage of as it requires you to build up faction with merchants and sell them the proper items-- move onto a new area and you've lost all that time you spent selling and buying crap from a particular vendor only to restart again in a new area of the map, wherein you must then decide which of a handful of vendors you wish to frequent. I suppose it's there for when you feel the need to spend ten hours clearing out dungeons in one town, but even I find that superfluous, and I've spent much of the past two years playing WoW.


Still, a beautiful game, it's art bested only by Odin Sphere's intricate animations. The simple act of walking through a rain-slicked street is often breathtaking. I just wish Squeenix had let people other than diehard JRPG fans enjoy it.


Recommendation to avoid, but then I'm not the target audience anyway.


Pac-Man CE: Now this is the sort of shit that they shove have been putting on Live Marketplace instead of that abomination against god that was voided upon us and called "Double Dragon". It is easily the single greatest validation for the service since Geometry Wars: Retro Evolved, and singlehandedly brings the calcified arcade franchise into relevance for today's audience. It was also criminally under advertised and sold less than 70,000 copies, but hey. Namco. It's probable that they spent more money providing PR for Ivy's new ham-sized breasts than they did in the entire production for this game.


Take your basic Pac-Man, get rid of the board, huff a can of Krylon paint to get the visuals right and then put on some trance music. Okay, now split the board in half, with a traditional Pac-Man bonus fruit appearing on the opposite side of the ghost house whenever you clear all the dots on one side. When you eat that bonus item, reset the other side to a different maze pattern then repeat for the next ten minutes or you run out of lives. Then instead of conserving power pellets until you absolutely need them, create a system where you can chain as long a power pellet sequence as you have power pellets to keep them alive, accruing an enormous bonus multiplier for each ghost consumed during the sequence.


The only problem with any of this is the 360's controller. It's horrible, and even when you switch to the thumb stick from the d-pad. It's not exactly game-breaking, but there's all too many times where you go the wrong way simply because the controller was never meant for the task of precise 2-d inputs. Microsoft badly needs to release an all-digital pad if they're going to keep releasing these things.


Strongest possible recommendation to buy. Why are you reading this? This is valuable time you could spent playing Pac Man CE, or at worst traveling to Wal-Mart to buy a 360.


Tuesday, July 17, 2007

Bastardized American fratboy gaming from Japan by way of France.

Today I'm going to talk to you about Senko No Ronde, because dammit, someone needs to.

First, a logic puzzle. If you saw this on the shelf at the local StopGaming, what gaming wonders would you think lay within?


I'll tell you what you'd think, you'd think you were going to play some whacked-out Japanese game featuring anime girls with enormous hooters. In other words, unadulterated fun.

In contrast, what would you think when presented with... this?


You'd think the disc within contained some sort of vaguely sci-fi third person shooter, the sort of thing the Xbox 360 has done plenty of times before, only this time apparently based on Lego's Bionicle franchise.

The games above are both Senko No Ronde, and it is indeed some whacked-out Japanese awesomeness featuring a cast of anime chicks with enormous boobs, but you wouldn't know this thanks to Ubisoft's utter (and typical) cluelessness. It is a 2d fighter/Shump hybrid set within a lush 3d engine, the very definition of a niche Japanese okatu-targeted game, and Ubisoft has decided to ruin any chance at traction within the US. If you're the sort of gamer who would pick up a game called "WarTech" based on the above cover art, then a 2d Fighter/Shump isn't for you, and if you're the type of gamer who knew about Senko No Ronde beforehand, you find this cover confusing and the cost-- $60-- insulting. How very Ubisoft.

Thing is, had Ubisoft recognized what they had here-- a Japanese title on a system starved for reasons for gaming okatu to pick something up for it-- they'd have a nice little sleeper hit on their hands. As has been shown, there's money to be had in openly pandering to the okatu set. And at least the guys who ported over Earth Defense Force-- the title's only real competition until Trusty Bell and Blue Dragon are released-- had the common sense to realize that there's no way you should be charging the full sixty dollar MSRP for something that's obviously a niche title.

I'm not proud to say that I found a used copy at StopGaming for $40 used. Hypocritical of me, I admit but I'm sure that sting of pride will be much alleviated thanks to the vintage '97 Miata I'll be buying with it twenty years from now.

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Monday, July 16, 2007

Upcoming 7-17-07

Upcoming 7-17-07

Another steaming pile o' mediocrity this week, as next-gen owners get to chose between two football franchises that aren't Madden (and thus doubly irrelevant) while Nintendo owners, who so totally are not in the middle of a summer drought, get to keep playing Super Paper Mario. There is something resembling a high spot for the PSP this week, if you squint at it hard enough and don't already have the PS1 original on your Memory Stick.

PS2:

NCAA Football '08 (n/a)

It's sorta like Madden, only without the pesky problem of paying the players for use of their likenesses.

Hot Shots Tennis (78%)

To put things in perspective, for console gamers who aren't of football games and don't subscribe to Live, this is the highlight of the week.

Wii:

Nada. Also, reports that the Bush administration has hired Reggie Fils-Aime to re-write the official dictionary definition for the word “drought” are wholly unconfirmed.

360:

All Pro Football 2k8 (n/a)

Now before you roll your eyes at the prospects of yet another goddamned Madden clone, I'd like to play devil's advocate and point out that this one actually has something resembling a unique hook-- instead of Madden's current NFL rosters (and licensed stadiums and licensed teams and licensed likenesses of current players and all a chance in hell of making a profit), APF 2k8 is based on the prospects of playing with the likes of Jerry Rice, Dick Butkus, Johnny Unitas and a slew of other dead/crippled/retired guys playing on fictional teams. If you can ignore the stuff about “football the way it was meant to be played” (you know, before the advent of modern body armor, rules against taunting or regular drug checks), it's a compelling concept. Of course, I say that as a football fan and not a fan of football games, and while I'd never play this myself, it's something I hope works out for 2k Sports, if for no other reason than to screw over the NFL proper for selling the exclusive rights to NFL games to EA. However, it begs the question... if you're basing your franchise on retired legends, what have you left on the table for '09, aside from the off chance Ladainian Tomlinson dies in a motorcycle wreck?

NCAA Football '08 (n/a)

This would be the Extra Evil Version, which features popup Old Spice advertisements in addition to it's $60 price tag. I only sound like I'm kidding.

Xbox Live Marketplace

Bomberman Live! (n/a)

Normally I don't do Live Marketplace or Nintendo's Virtual Console games as they're usually not announced more than a few hours ahead of their respective releases, but this is a rare instance of a Live Marketplace game being important enough to warrant Microsoft hyping it the week it comes out. As far as it being worth 800 Microsoft fun bucks-- It's Bomberman, over Live, and you can make your Bomberguy to be a bear or a pirate or put him in a little bee dress. If you're a Live subscriber and you're thinking of skipping this, you aren't just a bad gamer; you have no soul.

PS3:

All Pro Football 2k8 (n/a)

Wait, I know! In APF 2k9, they can have Pac-Man Jones featured in his own Grand Theft Auto 3-style game. Deliver mysterious packages to Brandon Merriweather from Balco! Hide Brian Urlacher from the cops as he ducks a domestic abuse warrant! Find a clean urine sample to sell to Ricky Williams!

NCAA Football '08 (n/a)

Look, I'm going to be honest here. I've not played a football game since the Madden the year after Caorlina went to the playoffs for the first time. I honestly don't see how the casual, mainstream Madden fans know what the hell they're doing with these games-- Not only do you have bare moments to pull off a simple passing play before some 350 pound humanoid truck snaps your femur like so much dry spaghetti, the menu system for selecting plays is as least as deep and obtuse as any strategy RPG I've ever played. If we can get your average mainstream neanderthal to understand Madden, why do Nippon Ichi games sell so poorly? I mean, Madden has sweaty guys performing violent acts of inhumanity upon each other-- Disgaea has lolis and horse wieners! How did things go so terribly wrong?

DS:

Zilch. In the meantime, place those pre-orders for Spelling Challenges!

PSP:

Tales of the World: Radiant Mythology (68%)

The only thing harder for me to do than feign interest in generic Madden clones is feigning interest in Generic PSP JRPG #347b. Something something magical tree something something-- Look, if you like JRPGs and have a PSP, just cut a picture out of this game along with the seventeen hundred X-Seed JPRGs coming out and throw a dart. In the meanwhile I'm going to look at some Ninja Gaiden DS screens and try to figure out what the hell is going on.

Parappa the Rapper (78%)

Now this is actually interesting. One of the few truly original and creative games to appear... well, just about anywhere, an argument could be made for the PS1 original of this game to have been the birth of the rhythm game genre, or at least a breakthrough moment in the nascent genre. The PS1 game was great , this is a more-or-less faithful conversion, and if you can ignore for a minute that if you have a PSP you probably already have full access to the original, it's a worthwhile purchase, even if the review scores (which are weighted against how well it's aged compared to the likes of Elite Beat Agents and Guitar Hero) are less than impressive. If I believed in the whole “buying a game to send a message” thing, I'd be saying that here, but I don't so-- yeah.

Next week:

Persona 3! Guitar Hero: Milking the 80's! The PS3 gets an exclusive!

Friday, July 13, 2007

All together now: LOL SONY

At this point you have to figure the gaming journalism industry owes Sony some money. After the most boring E3 in the history of E3, where the biggest news to come out of the biggest industry convention of the year was G4's almost absurdly bad Microsoft conference coverage, here comes Sony with a double dose of the crazy, just like your meth-addled paint-huffing brother stumbling out of the garage in time for Thanksgiving dinner. At the start of E3, we had a hundred dollar price cut on the Playstation 3 in America. Well, not really a price cut, more like going through the motions of a price cut, but you get the idea. By the end of it not only did it turn out the price cut was a sham, it was a sham and a lie. There is no price cut, there never was a price cut. They're dropping the price on the old, Emotion Engine enabled models and once those run out-- which will be about a month-- the price goes back up as the new, more profitable 80gb PS3 goes online. For Sony, the honeymoon is over. No one's going to trust Sony anymore, not the developers who had already expressed disinterest at the prospects of Sony's trifling $100 price cut, not the hardcore community who feel used and made fools of, certainly not retailers who have been fed a line from Sony since the PS3 was released and promptly stalled. Any momentum, any good will, any trust Sony had built in the three days of mildly good news coming out of E3 has been sundered, never to be put in place again. If Microsoft had a pair of balls in it's entire corporate structure now would be the time to drop their own prices and put Sony away for good.